Forums » Rough Realistic Basketball Association - Rulebook » Offical Rulebook

Messages for Offical Rulebook

Comment Posted by icyflxme Aug 08, 2016 09:50 PM

Table of Contents
I. Rules
II. Game Rules
III. Fouls/Violations
IV. Team Rules
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I. Rules
Warning- Warn / Fire- Fire From Job / Ban- Ban From Group
- No Admin Abuse (Suspension, Fire, Ban)
- No Spamming (Warning, Suspension, Ban)
- No Hacking/Cheating/Exploiting (Suspension, Ban)
- No Advertising Other Groups (Warning, Suspension, Ban)
- No Harassing Admins (Suspension)
- No Over-Shouting Without A Reason (Warning, Fire)
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II. Game Rules
- 10 minutes, 4 quarters.
- 5 minutes (OT)
- 3v3 minimum, 5v5 maximum, the home team only decides if they want to 3v3-5v5.
- If a team fails to come to the game there will a forfeit clock which is 8 minutes long.
- When the forfeit clock is over and still not enough players to play, it will be FF.
- When the team calls FF, it is FF, no take-backs.
- Home team decides if they wanna skip the half time.
- 10 second violation (Player must cross half court within 10 seconds of inbound)
- Fast break 3 is allowed for the losing team when losing by 10+.
- You may only press when there is only 2 minutes remaining. (All Quarters)
- Clock only stops if there's 2 minutes remaining in the quarter.
- Hopsteps are legal in the painted area.
- You are not allowed to use 'T' to pass or to shoot.
- Substitution is a -1 T/O.
- You may only call 'Subs' if its a dead ball. (Calls, OOB)
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III. Fouls/Violations
- Shooting Foul: Making contact illegal contact on the shooter (Free Throws)
- Reaching Foul: Jumping or Diving on head to steal the ball (Inbound)
- Charging Foul: Gets pushed over by the ball handler while being set (Turnover)
- Blocking Foul: Gets pushed over by the ball handler without being set or pushing the ball handler out of bounds (Inbound)
- Illegal Pick: Moving while setting a pick (Turnover)
- Mile Violation: Stealing the ball while lagging (Inbound)
- Traveling: Jumping with the ball or self passing, except for self in-bounding. (Turnover)
- Travel: If a player miss a dunk, it is not a travel.
- 5 Team Fouls (Bonus)
- 15 Team Fouls (Forfeit)
- 10 Technicals (Forfeit)
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IV. Team Rules
- Roster limit is 15 players.
- If you have any signing, releasing, or trading post them with a proof at the Wall.
- Contracts must be formatted something like this: [Team Acronym] offers [Player].
- If General Manager doesn't show up 3 games straight, team's General Manager will be fired.
- General Manager can sign, release, and trade players.
- A player cannot demand a release unless he/she played 3 games with the team.
- Free Agents can play in any game with the team's decision.
- If you have Substitutes, the player must go 'X' sign and wait for a Dead Ball or during a time out.
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- iKxngJayXl

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